Deep Gnomes:The Deep Gnomes are the closest thing the gnome family has to a "black sheep." Many surface dwellers count the Deep Gnomes along with their evil neighbors, the Drow Elves and Grey Dwarves, believing them to be little more than dark reflections of the friendly rock gnomes with whom they are more familiar to.
Deep Gnomes are gnarled and callused folk, with little fat at all on their bodies. Their skin is the color of the rocks among which they live, almost as if the sprang directly from the stones themselves. They have dark gray eyes, tending towards black. Their hair is of a similar color, although it is only seen on the woman, as the men are entirely bald and beardless.
While the Deep Gnomes may not be particularly devout as a group, they do favor Callarduran Smoothhands (the Master of Stone) is their most popular deitie.
RACIAL TRAITSAbility Changes: -2 Strength, +2 Dexterity, +2 Wisdom, -4 Charisma.
Small Gnomes are smaller than their cousins and gain a +1 on Defense.
Darkvision out to to 120 feet.
Stonecunning: This ability grants the Deep Gnome to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework. A Deep Gnome who merely comes within 10 feet of unusual stonework can find stonework traps. A Deep Gnome can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Deep Gnomes have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
Weapon Familiarity: Deep Gnomes favor Hooked hammers.
Racial Enemies: +1 racial bonus on attack rolls against Kobolds, Goblins, hobgoblins and bugbears. +4 dodge bonus to Defense against creatures of the giant type (such as ogres, trolls, and hill giants).
Immunity: Illusions
Automatic Languages: Common, Gnome, UnderCommon.
Special Languages: Draconic, Dwarven, Elven and Terran.