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 Cleric Spell List

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DragonMaster
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Number of posts: 133
Age: 34
Location: Brønshøj, Denmark
Registration date: 2008-02-27

PostSubject: Cleric Spell List   Thu Mar 27, 2008 5:37 pm

FREE STARTING SPELLS
Spell NameShort Description
Cure Minor WoundsCures 1 point of damage.
Detect MagicDetects spells and magic items.
Detect PoisonDetects poison in one creature or object.
Inflict Minor WoundsDeal 1 point of damage.
LightCreate an object that shines like a torch.
Read MagicRead scrolls and spellbooks.
1st YEAR SPELLS
Comprehend LanguagesYou understand all spoken and written languages.
Cure Light WoundsCures 8 points of damage.
Inflict Light WoundsDeal 8 points of damage.
Magic WeaponWeapon gain a +1 to damage for the rest of the combat (post).
Obscuring MistFog surrounds you.
SanctuaryOpponents can’t attack you, and you can’t attack.
Shield of FaithThe aura increases your defence by +2 and last for the rest of the combat (post).
Summon Monster ICalls a small extraplanar creature* to fight for you.
2nd YEAR SPELLS
Cure Moderate WoundsCures 12 points of damage.
DarknessCreates a globe of darkness lasting 6 replies over both combatants.
Delay PoisonStops poison from harming subject for 6 replies .
Inflict Moderate WoundsCauses 12 points of damage.
Remove ParalysisFrees one creatures from paralysis or slow effect..
Sound BurstDeals 8 sonic damage to subjects.
Spiritual WeaponMagic weapon attacks on its own dealing 1 point of damage. Lasting for 1 battle (post).
Summon Monster IICalls medium extraplanar creature** to fight for you.
3rd YEAR SPELLS
Animate DeadCreates 6 undead skeletons or zombies to figt for you. Lasting the rest of the battle (post).
Blindness/DeafnessCauses the target to go either deaf or blind for 6 replies.
Continual FlameMakes a permanent, heatless torch.
Cure Serious WoundsCures 16 points of damage.
DaylightCreates a globe of bright light (similar to sunlight) lasting 6 replies over both combatant.
Inflict Serious WoundsCauses 16 points of damage.
Searing LightRay deals 8 damage (16 against undead).
Summon Monster IIICalls large extraplanar creature*** to fight for you.
4th YEAR SPELLS
Cure Critical WoundsCures 20 points of damage.
Divine PowerYour strength is increased by +4 for the rest of the combat (post).
Inflict Critical WoundsCauses 20 points of damage.
Magic Weapon, GreaterWeapon gain a +4 to hit/damage for the rest of the combat (post)..
Summon Monster IVCalls huge extraplanar creature**** to fight for you.
TonguesSpeak any language for on social encounter (post).
5th YEAR SPELLS
Cure Light Wounds, MassCures 8 points of damage on all friendly creatures.
Disrupting WeaponMelee weapon destroys undead. Last for the rest of the combat (post).
Flame StrikeSmite foes with divine fire dealing 6 points of damage.
Inflict Light Wounds, MassCauses 8 points of damage on all creatures.
Raise DeadRestores life to subject who died during the battle (post).
Slay LivingTouch attack that kills the person/creature touched.
Summon Monster VCalls 2 large extraplanar creatures*** to fight for you
Wall of Stonereates a stone wall that can be shaped.
6th YEAR SPELLS
BanishmentBanishes 1 extraplanar creatures.
Blade BarrierWall of blades deals 6 points of damage (if crossed). Lasting for 6 replies.
Create UndeadCreate ghouls, ghasts, or mummies.
Cure Moderate Wounds, MassCures 12 points of damage on all friendly creatures.
HarmDeals 20 points of damage.
HealCures 20 points of damage, all diseases and mental conditions.
Inflict Moderate Wounds, MassCause 12 points of damage on all creatures.
Summon Monster VICalls 2 huge extraplanar creature**** to fight for you.
7th YEAR SPELLS
Cure Serious Wounds, MassCures 16 points of damage on all friendly creatures.
DestructionDestroy evetrything around the cleric (people, buildings, etc.)
Inflict Serious Wounds, MassCause 16 points of damage on all creatures.
ResurrectionFully restore a dead character.
Summon Monster VIICalls 4 large extraplanar creature*** to fight for you.
8th YEAR SPELLS
Antimagic FieldNegate the user of all magic for 6 replies during 1 post.
Create Greater UndeadCreate shadows, wraiths, spectres, or devourers.
Cure Critical Wounds, MassCures 20 points of damage on all friendly creatures.
Fire StormDeals 6 points of fire damage for the rest of the battle (post).
Inflict Critical Wounds, MassCause 20 points of damage on all creatures.
Summon Monster VIIICalls 4 huge extraplanar creature**** to fight for you.
9th YEAR SPELLS
Heal, MassAs heal, but with all friendly creatures.
Storm of VengeanceStorm rains acid, lightning, and hail.
Summon Monster IXSummon 1 gargantuam dragon to fight for you.
True ResurrectionAs resurrection, plus you can do this at any time with a dead character.
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Cleric Spell List

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